Hi Stephan,

Thanks for testing the build out under GLES.  I'm surprised you were
using OSG_GL1_AVAILABLE as the guard, as this assumes that all of
GLES1,GLES2 and GL3/4 will not support these features.  I don't think
this will be the case.

I will have a bash at building against GLES1 &2 and GL3 at my end, I
don't have the actual drivers, just the headers, but it might give me
a better idea of what might be portable and what will need #ifdef'ing
out.

Robert.

On Fri, Oct 8, 2010 at 10:09 AM, Stephan Maximilian Huber
<[email protected]> wrote:
> Hi Robert,
>
> Am 07.10.10 19:41, schrieb Robert Osfield:
>> Next step will be to test build out on GLES targets, this may
>> introduce new problems as the GLU code base won't ever have been used
>> when building against GLES.
>
> unfortunately lot of errors for GLES 1.x. I tried to add some defines
> around the "faulty" blocks to get things compiling. I compiled for GL ES
> 1 and GL ES 2. I did not test functionality yet.
>
> There's a chance I broke something for normal OpenGL, and I have no
> experience in GL3, or can compile for that target.
>
> Attached you'll find my modified files, for a first review.
>
> cheers,
> Stephan
>
>
>
>
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