Hi Stephan, Thanks for testing the build out under GLES. I'm surprised you were using OSG_GL1_AVAILABLE as the guard, as this assumes that all of GLES1,GLES2 and GL3/4 will not support these features. I don't think this will be the case.
I will have a bash at building against GLES1 &2 and GL3 at my end, I don't have the actual drivers, just the headers, but it might give me a better idea of what might be portable and what will need #ifdef'ing out. Robert. On Fri, Oct 8, 2010 at 10:09 AM, Stephan Maximilian Huber <[email protected]> wrote: > Hi Robert, > > Am 07.10.10 19:41, schrieb Robert Osfield: >> Next step will be to test build out on GLES targets, this may >> introduce new problems as the GLU code base won't ever have been used >> when building against GLES. > > unfortunately lot of errors for GLES 1.x. I tried to add some defines > around the "faulty" blocks to get things compiling. I compiled for GL ES > 1 and GL ES 2. I did not test functionality yet. > > There's a chance I broke something for normal OpenGL, and I have no > experience in GL3, or can compile for that target. > > Attached you'll find my modified files, for a first review. > > cheers, > Stephan > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
