Hi Robert, Am 08.10.10 12:58, schrieb Robert Osfield: > Thanks for testing the build out under GLES. I'm surprised you were > using OSG_GL1_AVAILABLE as the guard, as this assumes that all of > GLES1,GLES2 and GL3/4 will not support these features. I don't think > this will be the case.
it was the simplest solution to get things compiling ;-) There are two main-problems for GL ES: 1.) the diverse options for glPixelStore, only a small subset is supported on OpenGL ES 2.) Open GL ES 1.1 (and IMHO 2.0) does not support 1D-, 3D-textures nor 2D_PROXY_TEXTURES, so I disabled these codepaths. It does not make sense to offer routines to build mipmaps for texture-targets which are not available ... I have no experience with GL3/4 and no knowledge what features are available. > I will have a bash at building against GLES1 &2 and GL3 at my end, I > don't have the actual drivers, just the headers, but it might give me > a better idea of what might be portable and what will need #ifdef'ing > out. See my submission as a first starting point, it's not ready for primetime yet. If I can help just drop me a line. Thanks again! Stephan _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
