Hi Robert, Here is a fix to properly apply the CastShadowTraversalMask on the StandardsShadowMap technique. Currently it uses a "&" operator to create the mask, so it doesn't really take into account the mask we have set, I think it's a typo and a "|" operator is required.
Cheers, PS : please credits Bruno Ronzani and not me for this fix, thanks. -- Serge Lages http://www.tharsis-software.com
StandardShadowMap.cpp
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