Hi Serge, As Wojtek suggests the traversal masks are usually used to add further restrictions rather than relax them. The NodeVisitor::setNodeMaskOverride() is more similar to the type of feature you are trying to achieve, perhaps this could be used for your requirements.
Robert. On Wed, Nov 3, 2010 at 11:07 AM, Serge Lages <[email protected]> wrote: > Hi Robert, > Here is a fix to properly apply the CastShadowTraversalMask on > the StandardsShadowMap technique. Currently it uses a "&" operator to create > the mask, so it doesn't really take into account the mask we have set, I > think it's a typo and a "|" operator is required. > Cheers, > > PS : please credits Bruno Ronzani and not me for this fix, thanks. > -- > Serge Lages > http://www.tharsis-software.com > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
