Hi, OK Wojciech, thanks for the clarification.
Cheers, On Wed, Nov 3, 2010 at 11:38 PM, Wojciech Lewandowski <[email protected] > wrote: > Hi Guys, > > Its discussable, but IMHO its better as it is now. We should not extend > traversal masks during traversal, OSG is not prepared for such case, we may > only narrow them. If you want to get into the CastShadowTraversalMask > subtree make sure ShadowedScene parent View/Slave camera visitor has these > mask bits set. > Similar topic was discussed before with ShadowMap. Using operator & in > expression is direct derivative from osgShadow::ShadowMap implementation. > See line 466 of osgShadow/ShadowMap.cpp > > Cheers, > Wojtek Lewandowski > > *From:* Serge Lages <[email protected]> > *Sent:* Wednesday, November 03, 2010 12:07 PM > *To:* OpenSceneGraph Submissions<[email protected]> > *Subject:* [osg-submissions] StandardsShadowMap traversal mask fix > > Hi Robert, > > Here is a fix to properly apply the CastShadowTraversalMask on the > StandardsShadowMap technique. Currently it uses a "&" operator to create the > mask, so it doesn't really take into account the mask we have set, I think > it's a typo and a "|" operator is required. > > Cheers, > > PS : please credits Bruno Ronzani and not me for this fix, thanks. > > -- > Serge Lages > http://www.tharsis-software.com > > ------------------------------ > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > -- Serge Lages http://www.tharsis-software.com
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