It's clear that a glFinish is not good for reaching the ultimate framerate. But if the target is to have real smooth animations without jerks, then it is helpful. For my test case I liked it better to have constant 30FPS all the time, instead of sometimes having 60 and sometimes 30.
Using the incremental compile operations was very helpful for me, but without this tweaks they would not have worked on my system, where texture uploads are very crucial to break the target frame rate. Clearly, it's the matter of taste what someone wants, but I would liked to have the option for additional glFinish() calls. --Alex ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34205#34205 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
