It's clear that a glFinish is not good for reaching the ultimate framerate. But 
if the target is to have real smooth animations without jerks, then it is 
helpful. For my test case I liked it better to have constant 30FPS all the 
time, instead of sometimes having 60 and sometimes 30. 

Using the incremental compile operations was very helpful for me, but without 
this tweaks they would not have worked on my system, where texture uploads are 
very crucial to break the target frame rate.

Clearly, it's the matter of taste what someone wants, but I would liked to have 
the option for additional glFinish() calls.

--Alex

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=34205#34205





_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to