Hello Robert,

another question to the IncrementalCompileOperations: I did some local 
adaptions in it to ensure a flawless constant frame rate on my system.

1.

First is to take the estimated compile time into account, whether an object can 
be compiled in this frame or not. Now, I saw that you began to add something 
similiar, but it's not yet used as a criteria for the loop. Will this be added?

2.

Measuring the CPU time that is left for the current frame is good, but it's 
useless if the GPU is behind the comands in the pipeline. To circumvent this, I 
added a glFinish after each texture or drawable upload. Are you planning to add 
something similiar for this?

Regards,
--Alex

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http://forum.openscenegraph.org/viewtopic.php?p=34202#34202





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