Hi Michael, I'm just reviewing your changes. Which version on the OpenGL supports glGetProgramBinary? Do you know if there is any relationship to the shader binary files supported by OpenGL ES 2.0?
Robert. On Thu, Feb 10, 2011 at 2:27 PM, Michael Platings <[email protected]> wrote: > Hi Robert, > I've added initial support to osg for glGetProgramBinary and > glProgramBinary. This means that shader programs can now be cached to disk > and later reloaded, which is much faster than linking shaders from source > code. This should mean significantly shorter load times for people who use > lots of combinations of shaders. > Cheers > Michael > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
