Hi Michael,

I've gone ahead and merged your changes.  I am tempted to move
osg::ProgramBinary into the scope of osg::Program as these objects are
always specific to a Program and assigned to them.  Thoughts?

Robert.

On Mon, Feb 14, 2011 at 12:30 PM, Robert Osfield
<[email protected]> wrote:
> Hi Michael,
>
> I'm just reviewing your changes.  Which version on the OpenGL supports
> glGetProgramBinary?  Do you know if there is any relationship to the
> shader binary files supported by OpenGL ES 2.0?
>
> Robert.
>
> On Thu, Feb 10, 2011 at 2:27 PM, Michael Platings <[email protected]> wrote:
>> Hi Robert,
>> I've added initial support to osg for glGetProgramBinary and
>> glProgramBinary. This means that shader programs can now be cached to disk
>> and later reloaded, which is much faster than linking shaders from source
>> code. This should mean significantly shorter load times for people who use
>> lots of combinations of shaders.
>> Cheers
>> Michael
>>
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>>
>
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