Hi Michael,

On Mon, Feb 14, 2011 at 2:30 PM, Michael Platings <[email protected]> wrote:
> Hi Robert, moving the class into osg::Program seems reasonable to me.

I'm just moving ProgramBinary into the Program scope.  I'll check it
when finished.   I was tempted to name it Binary, but given that it's
a wrapper around glProgramBinary I thought it preferable to just stick
with the full name.  Once things have compiled I check this change in.

> The extension requires OpenGL 3, and the functions are part of the core of
> OpenGL 4
>
> ARB_get_program_binary is virtually identical to OES_get_program_binary so
> it seems sensible to use the ProgramBinary class for both.

Ahhh ok, as OES_get_program_binary extension exists it makes sense to
use  Program::ProgramBinary.

However, this doesn't change the fact that GLES 2 support a binary
format for shaders separate from glProgramBinary, this is what I was
referring in my email that then than the OES extension.  It sounds
like the two approaches are independent solutions to the same problem,
but not alike enough to merge.

Robert.
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