Hi Robert,

I have improved GraphicsWindowQt:

- renamed osgQt::GraphWidget to osgQt::GLWidget
as it better fits to Qt naming (osgQt::GLWidget is derived from QGLWidget
while recent GraphWidget... it is unclear, maybe QGraphicsView, 
QGraphicsScene,....)
- added the code to properly manage ON_DEMAND rendering scheme
(involves osgQt::setViewer() and internal HeartBeat class)
- added forward key events functionality. It allows to not eat the key events 
by GLWidget, but it forwards them to Qt processing as well.
- destroying GLWidget before GraphicsWindowQt and vice versa does not crash 
the application
- it is possible to request particular QGLFormat in GLWidget constructor
- added QtWindowingSystem class
- multithread OSG rendering improvements/fixes

John
/* -*-c++-*- OpenSceneGraph - Copyright (C) 2009 Wang Rui
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGVIEWER_GRAPHICSWINDOWQT
#define OSGVIEWER_GRAPHICSWINDOWQT

#include <osgViewer/GraphicsWindow>
#include <QtOpenGL/QGLWidget>
#include <osgQt/Export>

class QInputEvent;

namespace osgViewer {
    class ViewerBase;
}

namespace osgQt
{

// forward declarations
class GraphicsWindowQt;

/// The function sets the WindowingSystem to Qt.
void OSGQT_EXPORT initQtWindowingSystem();

/** The function sets the viewer that will be used after entering
 *  the Qt main loop (QCoreApplication::exec()).
 *
 *  The function also initializes internal structures required for proper
 *  scene rendering.
 *
 *  The method must be called from main thread. */
void OSGQT_EXPORT setViewer( osgViewer::ViewerBase *viewer );


class OSGQT_EXPORT GLWidget : public QGLWidget
{
    typedef QGLWidget inherited;
public:

    GLWidget( QWidget* parent = NULL, const QGLWidget* shareWidget = NULL, Qt::WindowFlags f = 0, bool forwardKeyEvents = false );
    GLWidget( QGLContext* context, QWidget* parent = NULL, const QGLWidget* shareWidget = NULL, Qt::WindowFlags f = 0, bool forwardKeyEvents = false );
    GLWidget( const QGLFormat& format, QWidget* parent = NULL, const QGLWidget* shareWidget = NULL, Qt::WindowFlags f = 0, bool forwardKeyEvents = false );
    virtual ~GLWidget();

    inline void setGraphicsWindow( GraphicsWindowQt* gw ) { _gw = gw; }
    inline GraphicsWindowQt* getGraphicsWindow() { return _gw; }
    inline const GraphicsWindowQt* getGraphicsWindow() const { return _gw; }

    inline bool getForwardKeyEvents() const { return _forwardKeyEvents; }
    virtual void setForwardKeyEvents( bool f ) { _forwardKeyEvents = f; }

    void setKeyboardModifiers( QInputEvent* event );

    virtual void keyPressEvent( QKeyEvent* event );
    virtual void keyReleaseEvent( QKeyEvent* event );
    virtual void mousePressEvent( QMouseEvent* event );
    virtual void mouseReleaseEvent( QMouseEvent* event );
    virtual void mouseDoubleClickEvent( QMouseEvent* event );
    virtual void mouseMoveEvent( QMouseEvent* event );
    virtual void wheelEvent( QWheelEvent* event );

protected:
    friend class GraphicsWindowQt;
    GraphicsWindowQt* _gw;

    bool _forwardKeyEvents;

    virtual void resizeEvent( QResizeEvent* event );
    virtual void moveEvent( QMoveEvent* event );
    virtual void glDraw();
    virtual bool event( QEvent* event );
};

class OSGQT_EXPORT GraphicsWindowQt : public osgViewer::GraphicsWindow
{
public:
    GraphicsWindowQt( osg::GraphicsContext::Traits* traits, QWidget* parent = NULL, const QGLWidget* shareWidget = NULL, Qt::WindowFlags f = 0 );
    GraphicsWindowQt( GLWidget* widget );
    virtual ~GraphicsWindowQt();

    inline GLWidget* getGLWidget() { return _widget; }
    inline const GLWidget* getGLWidget() const { return _widget; }

    struct WindowData : public osg::Referenced
    {
        WindowData( GLWidget* widget = NULL, GLWidget* parent = NULL ): _widget(widget), _parent(parent) {}
        GLWidget* _widget;
        GLWidget* _parent;
    };

    bool init( QWidget* parent, const QGLWidget* shareWidget, Qt::WindowFlags f );

    static QGLFormat traits2qglFormat( const osg::GraphicsContext::Traits* traits );
    static void qglFormat2traits( const QGLFormat& format, osg::GraphicsContext::Traits* traits );
    static osg::GraphicsContext::Traits* createTraits( const QGLWidget* widget );

    virtual bool setWindowRectangleImplementation( int x, int y, int width, int height );
    virtual void getWindowRectangle( int& x, int& y, int& width, int& height );
    virtual bool setWindowDecorationImplementation( bool windowDecoration );
    virtual bool getWindowDecoration() const;
    virtual void grabFocus();
    virtual void grabFocusIfPointerInWindow();
    virtual void raiseWindow();
    virtual void setWindowName( const std::string& name );
    virtual std::string getWindowName();
    virtual void useCursor( bool cursorOn );
    virtual void setCursor( MouseCursor cursor );

    virtual bool valid() const;
    virtual bool realizeImplementation();
    virtual bool isRealizedImplementation() const;
    virtual void closeImplementation();
    virtual bool makeCurrentImplementation();
    virtual bool releaseContextImplementation();
    virtual void swapBuffersImplementation();

    virtual void requestWarpPointer( float x, float y );

protected:
    friend class GLWidget;

    GLWidget* _widget;
    bool _ownsWidget;
    QCursor _currentCursor;
    bool _realized;
};

}

#endif
/* -*-c++-*- OpenSceneGraph - Copyright (C) 2009 Wang Rui
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#include <osg/DeleteHandler>
#include <osgQt/GraphicsWindowQt>
#include <osgViewer/ViewerBase>
#include <QtGui/QInputEvent>

using namespace osgQt;


class QtKeyboardMap
{

public:
    QtKeyboardMap()
    { 
        mKeyMap[Qt::Key_Escape     ] = osgGA::GUIEventAdapter::KEY_Escape;
        mKeyMap[Qt::Key_Delete   ] = osgGA::GUIEventAdapter::KEY_Delete;
        mKeyMap[Qt::Key_Home       ] = osgGA::GUIEventAdapter::KEY_Home;
        mKeyMap[Qt::Key_Enter      ] = osgGA::GUIEventAdapter::KEY_KP_Enter;
        mKeyMap[Qt::Key_End        ] = osgGA::GUIEventAdapter::KEY_End;
        mKeyMap[Qt::Key_Return     ] = osgGA::GUIEventAdapter::KEY_Return;
        mKeyMap[Qt::Key_PageUp     ] = osgGA::GUIEventAdapter::KEY_Page_Up;
        mKeyMap[Qt::Key_PageDown   ] = osgGA::GUIEventAdapter::KEY_Page_Down;
        mKeyMap[Qt::Key_Left       ] = osgGA::GUIEventAdapter::KEY_Left;
        mKeyMap[Qt::Key_Right      ] = osgGA::GUIEventAdapter::KEY_Right;
        mKeyMap[Qt::Key_Up         ] = osgGA::GUIEventAdapter::KEY_Up;
        mKeyMap[Qt::Key_Down       ] = osgGA::GUIEventAdapter::KEY_Down;
        mKeyMap[Qt::Key_Backspace  ] = osgGA::GUIEventAdapter::KEY_BackSpace;
        mKeyMap[Qt::Key_Tab        ] = osgGA::GUIEventAdapter::KEY_Tab;
        mKeyMap[Qt::Key_Space      ] = osgGA::GUIEventAdapter::KEY_Space;
        mKeyMap[Qt::Key_Delete     ] = osgGA::GUIEventAdapter::KEY_Delete;
        mKeyMap[Qt::Key_Alt      ] = osgGA::GUIEventAdapter::KEY_Alt_L;
        mKeyMap[Qt::Key_Shift    ] = osgGA::GUIEventAdapter::KEY_Shift_L;
        mKeyMap[Qt::Key_Control  ] = osgGA::GUIEventAdapter::KEY_Control_L;
        mKeyMap[Qt::Key_Meta     ] = osgGA::GUIEventAdapter::KEY_Meta_L;

        mKeyMap[Qt::Key_F1             ] = osgGA::GUIEventAdapter::KEY_F1;
        mKeyMap[Qt::Key_F2             ] = osgGA::GUIEventAdapter::KEY_F2;
        mKeyMap[Qt::Key_F3             ] = osgGA::GUIEventAdapter::KEY_F3;
        mKeyMap[Qt::Key_F4             ] = osgGA::GUIEventAdapter::KEY_F4;
        mKeyMap[Qt::Key_F5             ] = osgGA::GUIEventAdapter::KEY_F5;
        mKeyMap[Qt::Key_F6             ] = osgGA::GUIEventAdapter::KEY_F6;
        mKeyMap[Qt::Key_F7             ] = osgGA::GUIEventAdapter::KEY_F7;
        mKeyMap[Qt::Key_F8             ] = osgGA::GUIEventAdapter::KEY_F8;
        mKeyMap[Qt::Key_F9             ] = osgGA::GUIEventAdapter::KEY_F9;
        mKeyMap[Qt::Key_F10            ] = osgGA::GUIEventAdapter::KEY_F10;
        mKeyMap[Qt::Key_F11            ] = osgGA::GUIEventAdapter::KEY_F11;
        mKeyMap[Qt::Key_F12            ] = osgGA::GUIEventAdapter::KEY_F12;
        mKeyMap[Qt::Key_F13            ] = osgGA::GUIEventAdapter::KEY_F13;
        mKeyMap[Qt::Key_F14            ] = osgGA::GUIEventAdapter::KEY_F14;
        mKeyMap[Qt::Key_F15            ] = osgGA::GUIEventAdapter::KEY_F15;
        mKeyMap[Qt::Key_F16            ] = osgGA::GUIEventAdapter::KEY_F16;
        mKeyMap[Qt::Key_F17            ] = osgGA::GUIEventAdapter::KEY_F17;
        mKeyMap[Qt::Key_F18            ] = osgGA::GUIEventAdapter::KEY_F18;
        mKeyMap[Qt::Key_F19            ] = osgGA::GUIEventAdapter::KEY_F19;
        mKeyMap[Qt::Key_F20            ] = osgGA::GUIEventAdapter::KEY_F20;

        mKeyMap[Qt::Key_hyphen         ] = '-';
        mKeyMap[Qt::Key_Equal         ] = '=';

        mKeyMap[Qt::Key_division      ] = osgGA::GUIEventAdapter::KEY_KP_Divide;
        mKeyMap[Qt::Key_multiply      ] = osgGA::GUIEventAdapter::KEY_KP_Multiply;
        mKeyMap[Qt::Key_Minus         ] = '-';
        mKeyMap[Qt::Key_Plus          ] = '+';
        //mKeyMap[Qt::Key_H              ] = osgGA::GUIEventAdapter::KEY_KP_Home;
        //mKeyMap[Qt::Key_                    ] = osgGA::GUIEventAdapter::KEY_KP_Up;
        //mKeyMap[92                    ] = osgGA::GUIEventAdapter::KEY_KP_Page_Up;
        //mKeyMap[86                    ] = osgGA::GUIEventAdapter::KEY_KP_Left;
        //mKeyMap[87                    ] = osgGA::GUIEventAdapter::KEY_KP_Begin;
        //mKeyMap[88                    ] = osgGA::GUIEventAdapter::KEY_KP_Right;
        //mKeyMap[83                    ] = osgGA::GUIEventAdapter::KEY_KP_End;
        //mKeyMap[84                    ] = osgGA::GUIEventAdapter::KEY_KP_Down;
        //mKeyMap[85                    ] = osgGA::GUIEventAdapter::KEY_KP_Page_Down;
        mKeyMap[Qt::Key_Insert        ] = osgGA::GUIEventAdapter::KEY_KP_Insert;
        //mKeyMap[Qt::Key_Delete        ] = osgGA::GUIEventAdapter::KEY_KP_Delete;
    }

    ~QtKeyboardMap()
    {
    }

    int remapKey(QKeyEvent* event)
    {
        KeyMap::iterator itr = mKeyMap.find(event->key());
        if (itr == mKeyMap.end())
        {
            return int(*(event->text().toAscii().data()));
        }
        else
            return itr->second;
    }

    private:
    typedef std::map<unsigned int, int> KeyMap;
    KeyMap mKeyMap;
};

static QtKeyboardMap s_QtKeyboardMap;


/// The object responsible for the scene re-rendering.
class HeartBeat : public QObject {
public:
   int _timerId;
   osg::Timer _lastFrameStartTime;
   osg::observer_ptr< osgViewer::ViewerBase > _viewer;

   HeartBeat();
   virtual ~HeartBeat();
   void init( osgViewer::ViewerBase *viewer );
   void stopTimer();
   void timerEvent( QTimerEvent *event );
};

static HeartBeat heartBeat;



GLWidget::GLWidget( QWidget* parent, const QGLWidget* shareWidget, Qt::WindowFlags f, bool forwardKeyEvents )
: QGLWidget(parent, shareWidget, f),
  _gw( NULL ),
  _forwardKeyEvents( forwardKeyEvents )
{
}

GLWidget::GLWidget( QGLContext* context, QWidget* parent, const QGLWidget* shareWidget, Qt::WindowFlags f,
                    bool forwardKeyEvents )
: QGLWidget(context, parent, shareWidget, f),
  _gw( NULL ),
  _forwardKeyEvents( forwardKeyEvents )
{
}

GLWidget::GLWidget( const QGLFormat& format, QWidget* parent, const QGLWidget* shareWidget, Qt::WindowFlags f,
                    bool forwardKeyEvents )
: QGLWidget(format, parent, shareWidget, f),
  _gw( NULL ),
  _forwardKeyEvents( forwardKeyEvents )
{
}

GLWidget::~GLWidget()
{
    // close GraphicsWindowQt and remove the reference to us
    if( _gw )
    {
        _gw->close();
        _gw->_widget = NULL;
        _gw = NULL;
    }
}

bool GLWidget::event( QEvent* event )
{
    if( event->type() == QEvent::Hide )
    {
        // workaround "Qt-workaround" that does glFinish before hiding the widget
        // (the Qt workaround was seen at least in Qt 4.6.3 and 4.7.0)
        //
        // Qt makes the context current, performs glFinish, and releases the context.
        // This makes the problem in OSG multithreaded environment as the context
        // is active in another thread, thus it can not be made current for the purpose
        // of glFinish in this thread. We workaround it by skiping QGLWidget::event() code.
        return QWidget::event( event );
    }

    // perform regular event handling
    return QGLWidget::event( event );
}

void GLWidget::setKeyboardModifiers( QInputEvent* event )
{
    int modkey = event->modifiers() & (Qt::ShiftModifier | Qt::ControlModifier | Qt::AltModifier);
    unsigned int mask = 0;
    if ( modkey & Qt::ShiftModifier ) mask |= osgGA::GUIEventAdapter::MODKEY_SHIFT;
    if ( modkey & Qt::ControlModifier ) mask |= osgGA::GUIEventAdapter::MODKEY_CTRL;
    if ( modkey & Qt::AltModifier ) mask |= osgGA::GUIEventAdapter::MODKEY_ALT;
    _gw->getEventQueue()->getCurrentEventState()->setModKeyMask( mask );
}

void GLWidget::resizeEvent( QResizeEvent* event )
{
    const QSize& size = event->size();
    _gw->resized( x(), y(), size.width(), size.height() );
    _gw->getEventQueue()->windowResize( x(), y(), size.width(), size.height() );
    _gw->requestRedraw();
}

void GLWidget::moveEvent( QMoveEvent* event )
{
    const QPoint& pos = event->pos();
    _gw->resized( pos.x(), pos.y(), width(), height() );
    _gw->getEventQueue()->windowResize( pos.x(), pos.y(), width(), height() );
}

void GLWidget::glDraw()
{
    _gw->requestRedraw();
}

void GLWidget::keyPressEvent( QKeyEvent* event )
{
    setKeyboardModifiers( event );
    int value = s_QtKeyboardMap.remapKey( event );
    _gw->getEventQueue()->keyPress( value );

    // this passes the event to the regular Qt key event processing,
    // among others, it closes popup windows on ESC and forwards the event to the parent widgets
    if( _forwardKeyEvents )
        inherited::keyPressEvent( event );
}

void GLWidget::keyReleaseEvent( QKeyEvent* event )
{
    setKeyboardModifiers( event );
    _gw->getEventQueue()->keyRelease( (osgGA::GUIEventAdapter::KeySymbol) *(event->text().toAscii().data()) );

    // this passes the event to the regular Qt key event processing,
    // among others, it closes popup windows on ESC and forwards the event to the parent widgets
    if( _forwardKeyEvents )
        inherited::keyReleaseEvent( event );
}

void GLWidget::mousePressEvent( QMouseEvent* event )
{
    int button = 0;
    switch ( event->button() )
    {
        case Qt::LeftButton: button = 1; break;
        case Qt::MidButton: button = 2; break;
        case Qt::RightButton: button = 3; break;
        case Qt::NoButton: button = 0; break;
        default: button = 0; break;
    }
    setKeyboardModifiers( event );
    _gw->getEventQueue()->mouseButtonPress( event->x(), event->y(), button );
}

void GLWidget::mouseReleaseEvent( QMouseEvent* event )
{
    int button = 0;
    switch ( event->button() )
    {
        case Qt::LeftButton: button = 1; break;
        case Qt::MidButton: button = 2; break;
        case Qt::RightButton: button = 3; break;
        case Qt::NoButton: button = 0; break;
        default: button = 0; break;
    }
    setKeyboardModifiers( event );
    _gw->getEventQueue()->mouseButtonRelease( event->x(), event->y(), button );
}

void GLWidget::mouseDoubleClickEvent( QMouseEvent* event )
{
    int button = 0;
    switch ( event->button() )
    {
        case Qt::LeftButton: button = 1; break;
        case Qt::MidButton: button = 2; break;
        case Qt::RightButton: button = 3; break;
        case Qt::NoButton: button = 0; break;
        default: button = 0; break;
    }
    setKeyboardModifiers( event );
    _gw->getEventQueue()->mouseDoubleButtonPress( event->x(), event->y(), button );
}

void GLWidget::mouseMoveEvent( QMouseEvent* event )
{
    setKeyboardModifiers( event );
    _gw->getEventQueue()->mouseMotion( event->x(), event->y() );
}

void GLWidget::wheelEvent( QWheelEvent* event )
{
    setKeyboardModifiers( event );
    _gw->getEventQueue()->mouseScroll(
        event->delta()>0 ? osgGA::GUIEventAdapter::SCROLL_UP : osgGA::GUIEventAdapter::SCROLL_DOWN );
}



GraphicsWindowQt::GraphicsWindowQt( osg::GraphicsContext::Traits* traits, QWidget* parent, const QGLWidget* shareWidget, Qt::WindowFlags f )
:   _realized(false)
{

    _widget = NULL;
    _traits = traits;
    init( parent, shareWidget, f );
}

GraphicsWindowQt::GraphicsWindowQt( GLWidget* widget )
:   _realized(false)
{
    _widget = widget;
    _traits = _widget ? createTraits( _widget ) : new osg::GraphicsContext::Traits;
    init( NULL, NULL, 0 );
}

GraphicsWindowQt::~GraphicsWindowQt()
{
    close();

    // remove reference from GLWidget
    if ( _widget )
        _widget->_gw = NULL;
}

bool GraphicsWindowQt::init( QWidget* parent, const QGLWidget* shareWidget, Qt::WindowFlags f )
{
    // update _widget and parent by WindowData
    WindowData* windowData = _traits.get() ? dynamic_cast<WindowData*>(_traits->inheritedWindowData.get()) : 0;
    if ( !_widget )
        _widget = windowData ? windowData->_widget : NULL;
    if ( !parent )
        parent = windowData ? windowData->_parent : NULL;

    // create widget if it does not exist
    _ownsWidget = _widget == NULL;
    if ( !_widget )
    {
        // shareWidget
        if ( !shareWidget ) {
            GraphicsWindowQt* sharedContextQt = dynamic_cast<GraphicsWindowQt*>(_traits->sharedContext);
            if ( sharedContextQt )
                shareWidget = sharedContextQt->getGLWidget();
        }

        // WindowFlags
        Qt::WindowFlags flags = f | Qt::Window | Qt::CustomizeWindowHint;
        if ( _traits->windowDecoration )
            flags |= Qt::WindowTitleHint | Qt::WindowMinMaxButtonsHint | Qt::WindowSystemMenuHint;

        // create widget
        _widget = new GLWidget( traits2qglFormat( _traits ), parent, shareWidget, flags );
    }

    // set widget name and position
    // (do not set it when we inherited the widget)
    if ( _ownsWidget )
    {
        _widget->setWindowTitle( _traits->windowName.c_str() );
        _widget->move( _traits->x, _traits->y );
        if ( !_traits->supportsResize ) _widget->setFixedSize( _traits->width, _traits->height );
        else _widget->resize( _traits->width, _traits->height );
    }

    // initialize widget properties
    _widget->setAutoBufferSwap( false );
    _widget->setMouseTracking( true );
    _widget->setFocusPolicy( Qt::WheelFocus );
    _widget->setGraphicsWindow( this );
    useCursor( _traits->useCursor );

    // initialize State
    setState( new osg::State );
    getState()->setGraphicsContext(this);

    // initialize contextID
    if ( _traits.valid() && _traits->sharedContext )
    {
        getState()->setContextID( _traits->sharedContext->getState()->getContextID() );
        incrementContextIDUsageCount( getState()->getContextID() );
    }
    else
    {
        getState()->setContextID( osg::GraphicsContext::createNewContextID() );
    }

    return true;
}

QGLFormat GraphicsWindowQt::traits2qglFormat( const osg::GraphicsContext::Traits* traits )
{
    QGLFormat format( QGLFormat::defaultFormat() );

    format.setAlphaBufferSize( traits->alpha );
    format.setRedBufferSize( traits->red );
    format.setGreenBufferSize( traits->green );
    format.setBlueBufferSize( traits->blue );
    format.setDepthBufferSize( traits->depth );
    format.setStencilBufferSize( traits->stencil );
    format.setSampleBuffers( traits->sampleBuffers );
    format.setSamples( traits->samples );

    format.setAlpha( traits->alpha>0 );
    format.setDepth( traits->depth>0 );
    format.setStencil( traits->stencil>0 );
    format.setDoubleBuffer( traits->doubleBuffer );
    format.setSwapInterval( traits->vsync ? 1 : 0 );
    format.setStereo( traits->quadBufferStereo ? 1 : 0 );

    return format;
}

void GraphicsWindowQt::qglFormat2traits( const QGLFormat& format, osg::GraphicsContext::Traits* traits )
{
    traits->red = format.redBufferSize();
    traits->green = format.greenBufferSize();
    traits->blue = format.blueBufferSize();
    traits->alpha = format.alpha() ? format.alphaBufferSize() : 0;
    traits->depth = format.depth() ? format.depthBufferSize() : 0;
    traits->stencil = format.stencil() ? format.stencilBufferSize() : 0;

    traits->sampleBuffers = format.sampleBuffers() ? 1 : 0;
    traits->samples = format.samples();

    traits->quadBufferStereo = format.stereo();
    traits->doubleBuffer = format.doubleBuffer();

    traits->vsync = format.swapInterval() >= 1;
}

osg::GraphicsContext::Traits* GraphicsWindowQt::createTraits( const QGLWidget* widget )
{
    osg::GraphicsContext::Traits *traits = new osg::GraphicsContext::Traits;

    qglFormat2traits( widget->format(), traits );

    QRect r = widget->geometry();
    traits->x = r.x();
    traits->y = r.y();
    traits->width = r.width();
    traits->height = r.height();

    traits->windowName = widget->windowTitle().toLocal8Bit().data();
    Qt::WindowFlags f = widget->windowFlags();
    traits->windowDecoration = ( f & Qt::WindowTitleHint ) &&
                               ( f & Qt::WindowMinMaxButtonsHint ) &&
                               ( f & Qt::WindowSystemMenuHint );
    QSizePolicy sp = widget->sizePolicy();
    traits->supportsResize = sp.horizontalPolicy() != QSizePolicy::Fixed ||
                             sp.verticalPolicy() != QSizePolicy::Fixed;

    return traits;
}

bool GraphicsWindowQt::setWindowRectangleImplementation( int x, int y, int width, int height )
{
    if ( _widget == NULL )
        return false;

    _widget->setGeometry( x, y, width, height );
    return true;
}

void GraphicsWindowQt::getWindowRectangle( int& x, int& y, int& width, int& height )
{
    if ( _widget )
    {
        const QRect& geom = _widget->geometry();
        x = geom.x();
        y = geom.y();
        width = geom.width();
        height = geom.height();
    }
}

bool GraphicsWindowQt::setWindowDecorationImplementation( bool windowDecoration )
{
    Qt::WindowFlags flags = Qt::Window|Qt::CustomizeWindowHint;//|Qt::WindowStaysOnTopHint;
    if ( windowDecoration )
        flags |= Qt::WindowTitleHint|Qt::WindowMinMaxButtonsHint|Qt::WindowSystemMenuHint;
    _traits->windowDecoration = windowDecoration;

    // FIXME: Calling setWindowFlags or reparent widget will recreate the window handle,
    // which makes QGLContext no longer work...How to deal with that?
    //if ( _widget ) _widget->setWindowFlags( flags );
    return false;
}

bool GraphicsWindowQt::getWindowDecoration() const
{
    return _traits->windowDecoration;
}

void GraphicsWindowQt::grabFocus()
{
    if ( _widget )
        _widget->setFocus( Qt::ActiveWindowFocusReason );
}

void GraphicsWindowQt::grabFocusIfPointerInWindow()
{
    if ( _widget->underMouse() )
        _widget->setFocus( Qt::ActiveWindowFocusReason );
}

void GraphicsWindowQt::raiseWindow()
{
    if ( _widget )
        _widget->raise();
}

void GraphicsWindowQt::setWindowName( const std::string& name )
{
    if ( _widget )
        _widget->setWindowTitle( name.c_str() );
}

std::string GraphicsWindowQt::getWindowName()
{
    return _widget ? _widget->windowTitle().toStdString() : "";
}

void GraphicsWindowQt::useCursor( bool cursorOn )
{
    if ( _widget )
    {
        _traits->useCursor = cursorOn;
        if ( !cursorOn ) _widget->setCursor( Qt::BlankCursor );
        else _widget->setCursor( _currentCursor );
    }
}

void GraphicsWindowQt::setCursor( MouseCursor cursor )
{
    if ( cursor==InheritCursor && _widget )
    {
        _widget->unsetCursor();
    }

    switch ( cursor )
    {
    case NoCursor: _currentCursor = Qt::BlankCursor; break;
    case RightArrowCursor: case LeftArrowCursor: _currentCursor = Qt::ArrowCursor; break;
    case InfoCursor: _currentCursor = Qt::SizeAllCursor; break;
    case DestroyCursor: _currentCursor = Qt::ForbiddenCursor; break;
    case HelpCursor: _currentCursor = Qt::WhatsThisCursor; break;
    case CycleCursor: _currentCursor = Qt::ForbiddenCursor; break;
    case SprayCursor: _currentCursor = Qt::SizeAllCursor; break;
    case WaitCursor: _currentCursor = Qt::WaitCursor; break;
    case TextCursor: _currentCursor = Qt::IBeamCursor; break;
    case CrosshairCursor: _currentCursor = Qt::CrossCursor; break;
    case HandCursor: _currentCursor = Qt::OpenHandCursor; break;
    case UpDownCursor: _currentCursor = Qt::SizeVerCursor; break;
    case LeftRightCursor: _currentCursor = Qt::SizeHorCursor; break;
    case TopSideCursor: case BottomSideCursor: _currentCursor = Qt::UpArrowCursor; break;
    case LeftSideCursor: case RightSideCursor: _currentCursor = Qt::SizeHorCursor; break;
    case TopLeftCorner: _currentCursor = Qt::SizeBDiagCursor; break;
    case TopRightCorner: _currentCursor = Qt::SizeFDiagCursor; break;
    case BottomRightCorner: _currentCursor = Qt::SizeBDiagCursor; break;
    case BottomLeftCorner: _currentCursor = Qt::SizeFDiagCursor; break;
    default: break;
    };
    if ( _widget ) _widget->setCursor( _currentCursor );
}

bool GraphicsWindowQt::valid() const
{
    return _widget && _widget->isValid();
}

bool GraphicsWindowQt::realizeImplementation()
{
    // save the current context
    // note: this will save only Qt-based contexts
    const QGLContext *savedContext = QGLContext::currentContext();

    // initialize GL context for the widget
    if ( !valid() )
        _widget->glInit();

    // make current
    _realized = true;
    bool result = makeCurrent();
    _realized = false;

    // fail if we do not have current context
    if ( !result )
    {
        if ( savedContext )
            const_cast< QGLContext* >( savedContext )->makeCurrent();

        OSG_WARN << "Window realize: Can make context current." << std::endl;
        return false;
    }

    _realized = true;

    // make this window's context not current
    // note: this must be done as we will probably make the context current from another thread
    //       and it is not allowed to have one context current in two threads
    if( !releaseContext() )
        OSG_WARN << "Window realize: Can not release context." << std::endl;

    // restore previous context
    if ( savedContext )
        const_cast< QGLContext* >( savedContext )->makeCurrent();

    return true;
}

bool GraphicsWindowQt::isRealizedImplementation() const
{
    return _realized;
}

void GraphicsWindowQt::closeImplementation()
{
    if ( _widget )
        _widget->close();
    _realized = false;
}

bool GraphicsWindowQt::makeCurrentImplementation()
{
    _widget->makeCurrent();
    return true;
}

bool GraphicsWindowQt::releaseContextImplementation()
{
    _widget->doneCurrent();
    return true;
}

void GraphicsWindowQt::swapBuffersImplementation()
{
    _widget->swapBuffers();
}

void GraphicsWindowQt::requestWarpPointer( float x, float y )
{
    if ( _widget )
        QCursor::setPos( _widget->mapToGlobal(QPoint((int)x,(int)y)) );
}


class QtWindowingSystem : public osg::GraphicsContext::WindowingSystemInterface
{
public:

    QtWindowingSystem()
    {
        OSG_INFO << "QtWindowingSystemInterface()" << std::endl;
    }

    ~QtWindowingSystem()
    {
        if (osg::Referenced::getDeleteHandler())
        {
            osg::Referenced::getDeleteHandler()->setNumFramesToRetainObjects(0);
            osg::Referenced::getDeleteHandler()->flushAll();
        }
    }

    // Access the Qt windowing system through this singleton class.
    static QtWindowingSystem* getInterface()
    {
        static QtWindowingSystem* qtInterface = new QtWindowingSystem;
        return qtInterface;
    }

    // Return the number of screens present in the system
    virtual unsigned int getNumScreens( const osg::GraphicsContext::ScreenIdentifier& si )
    {
        OSG_WARN << "osgQt: getNumScreens() not implemented yet." << std::endl;
        return 0;
    }

    // Return the resolution of specified screen
    // (0,0) is returned if screen is unknown
    virtual void getScreenSettings( const osg::GraphicsContext::ScreenIdentifier& si, osg::GraphicsContext::ScreenSettings & resolution )
    {
        OSG_WARN << "osgQt: getScreenSettings() not implemented yet." << std::endl;
    }

    // Set the resolution for given screen
    virtual bool setScreenSettings( const osg::GraphicsContext::ScreenIdentifier& si, const osg::GraphicsContext::ScreenSettings & resolution )
    {
        OSG_WARN << "osgQt: setScreenSettings() not implemented yet." << std::endl;
        return false;
    }

    // Enumerates available resolutions
    virtual void enumerateScreenSettings( const osg::GraphicsContext::ScreenIdentifier& screenIdentifier, osg::GraphicsContext::ScreenSettingsList & resolution )
    {
        OSG_WARN << "osgQt: enumerateScreenSettings() not implemented yet." << std::endl;
    }

    // Create a graphics context with given traits
    virtual osg::GraphicsContext* createGraphicsContext( osg::GraphicsContext::Traits* traits )
    {
        if (traits->pbuffer)
        {
            OSG_WARN << "osgQt: createGraphicsContext - pbuffer not implemented yet." << std::endl;
            return NULL;
        }
        else
        {
            osg::ref_ptr< GraphicsWindowQt > window = new GraphicsWindowQt( traits );
            if (window->valid()) return window.release();
            else return NULL;
        }
    }

private:

     // No implementation for these
     QtWindowingSystem( const QtWindowingSystem& );
     QtWindowingSystem& operator=( const QtWindowingSystem& );
};


// declare C entry point for static compilation.
extern "C" void OSGQT_EXPORT graphicswindow_Qt(void)
{
    osg::GraphicsContext::setWindowingSystemInterface(QtWindowingSystem::getInterface());
}


void osgQt::initQtWindowingSystem()
{
    graphicswindow_Qt();
}



void osgQt::setViewer( osgViewer::ViewerBase *viewer )
{
    heartBeat.init( viewer );
}


/// Constructor. Must be called from main thread.
HeartBeat::HeartBeat() : _timerId( 0 )
{
}


/// Destructor. Must be called from main thread.
HeartBeat::~HeartBeat()
{
    stopTimer();
}


void HeartBeat::stopTimer()
{
    if ( _timerId != 0 )
    {
        killTimer( _timerId );
        _timerId = 0;
    }
}


/// Initializes the loop for viewer. Must be called from main thread.
void HeartBeat::init( osgViewer::ViewerBase *viewer )
{
    if( _viewer == viewer )
        return;

    stopTimer();

    _viewer = viewer;

    if( viewer )
    {
        _timerId = startTimer( 0 );
        _lastFrameStartTime.setStartTick( 0 );
    }
}


void HeartBeat::timerEvent( QTimerEvent *event )
{
    osg::ref_ptr< osgViewer::ViewerBase > viewer;
    if( !_viewer.lock( viewer ) )
    {
        // viewer has been deleted -> stop timer
        stopTimer();
        return;
    }

    // limit the frame rate
    if( viewer->getRunMaxFrameRate() > 0.0)
    {
        double dt = _lastFrameStartTime.time_s();
        double minFrameTime = 1.0 / viewer->getRunMaxFrameRate();
        if (dt < minFrameTime)
            OpenThreads::Thread::microSleep(static_cast<unsigned int>(1000000.0*(minFrameTime-dt)));
    }
    else
    {
        // avoid excessive CPU loading when no frame is required in ON_DEMAND mode
        if( viewer->getRunFrameScheme() == osgViewer::ViewerBase::ON_DEMAND )
        {
            double dt = _lastFrameStartTime.time_s();
            if (dt < 0.01)
                OpenThreads::Thread::microSleep(static_cast<unsigned int>(1000000.0*(0.01-dt)));
        }

        // record start frame time
        _lastFrameStartTime.setStartTick();

        // make frame
        if( viewer->getRunFrameScheme() == osgViewer::ViewerBase::ON_DEMAND )
        {
            if( viewer->checkNeedToDoFrame() )
            {
                viewer->frame();
            }
        }
        else
        {
            viewer->frame();
        }
    }
}
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