Hi Robjer, hi all,

There was a flaw in previous submission (NULL pointer access).
Two lines have been modified in Node.cpp.
Please find fixed submission attached.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Sukender" <[email protected]> a écrit :

> Hi Robert, hi all,
> 
> Here is the first implementation of the metadata system which has been
> discussed before. It has already been tested with our own project.
> Gregoire packed files into this archive, and they should be up-to-date
> regarding to trunk rev 12391.
> 
> Changelog:
> 
> First implementation of the metadata system.
> - Added: ValueBase class. Base for storing any meta value.
> - Added: Value<T> class. Values for simple/straightforward types (not
> intended for database backend and such).
> - Added: ValueContainer class. Base for storing a set/group/list of
> values.
> - Added: ValueContainerMap class (+ MixinMap class). Default
> container. Keeps no duplicate value names.
> - Modified: Object class. It now has a ValueContainer instead of
> userData, and has backward compatibility methods.
> - Modified: Node class. descriptionList has been removed. Has backward
> compatibility methods.
> - Modified: CopyOp class, to reflect changes in Object.
> - Modified: Drawable class, which was accessing directly the protected
> "userData" without using a getter.
> 
> Please note there is still to do (helpers for database backends,
> change OSG code which was using userData to make use of metas, etc.).
> Thank you for reviewing this.
> 
> Cheers,
> 
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> 
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Attachment: Metadata system 2011-05-17.7z
Description: application/7z-compressed

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