Hi Robjer, hi all, There was a flaw in previous submission (NULL pointer access). Two lines have been modified in Node.cpp. Please find fixed submission attached.
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Sukender" <[email protected]> a écrit : > Hi Robert, hi all, > > Here is the first implementation of the metadata system which has been > discussed before. It has already been tested with our own project. > Gregoire packed files into this archive, and they should be up-to-date > regarding to trunk rev 12391. > > Changelog: > > First implementation of the metadata system. > - Added: ValueBase class. Base for storing any meta value. > - Added: Value<T> class. Values for simple/straightforward types (not > intended for database backend and such). > - Added: ValueContainer class. Base for storing a set/group/list of > values. > - Added: ValueContainerMap class (+ MixinMap class). Default > container. Keeps no duplicate value names. > - Modified: Object class. It now has a ValueContainer instead of > userData, and has backward compatibility methods. > - Modified: Node class. descriptionList has been removed. Has backward > compatibility methods. > - Modified: CopyOp class, to reflect changes in Object. > - Modified: Drawable class, which was accessing directly the protected > "userData" without using a getter. > > Please note there is still to do (helpers for database backends, > change OSG code which was using userData to make use of metas, etc.). > Thank you for reviewing this. > > Cheers, > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
Metadata system 2011-05-17.7z
Description: application/7z-compressed
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