Hi John,
Thanks for raising your hand testing the system. Your help will be useful.
Now we're waiting for Robert's review... hey Robert !? ;-D
(Joking apart, I know Robert's schedule is as full as mine...)
Cheers,
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
----- "PC John" <[email protected]> a écrit :
> Hi Sukender,
> thanks for the submission. I am going to test it on some user data in
> Inventor
> file format once it is in the trunk. I believe that the meta data will
> be a big
> help for me.
> John
>
>
> > ------------ Original message ------------
> > From: Sukender <[email protected]>
> > Subject: Re: [osg-submissions] Metadata system
> > Date: 17. 5. 2011 14:06:08
> > ----------------------------------------
> > Hi Robjer, hi all,
> >
> > There was a flaw in previous submission (NULL pointer access).
> > Two lines have been modified in Node.cpp.
> > Please find fixed submission attached.
> >
> > Sukender
> > PVLE - Lightweight cross-platform game engine -
> > http://pvle.sourceforge.net/
> >
> > ----- "Sukender" <[email protected]> a écrit :
> > > Hi Robert, hi all,
> > >
> > > Here is the first implementation of the metadata system which has
> been
> > > discussed before. It has already been tested with our own project.
> > > Gregoire packed files into this archive, and they should be
> up-to-date
> > > regarding to trunk rev 12391.
> > >
> > > Changelog:
> > >
> > > First implementation of the metadata system.
> > > - Added: ValueBase class. Base for storing any meta value.
> > > - Added: Value<T> class. Values for simple/straightforward types
> (not
> > > intended for database backend and such).
> > > - Added: ValueContainer class. Base for storing a set/group/list
> of
> > > values.
> > > - Added: ValueContainerMap class (+ MixinMap class). Default
> > > container. Keeps no duplicate value names.
> > > - Modified: Object class. It now has a ValueContainer instead of
> > > userData, and has backward compatibility methods.
> > > - Modified: Node class. descriptionList has been removed. Has
> backward
> > > compatibility methods.
> > > - Modified: CopyOp class, to reflect changes in Object.
> > > - Modified: Drawable class, which was accessing directly the
> protected
> > > "userData" without using a getter.
> > >
> > > Please note there is still to do (helpers for database backends,
> > > change OSG code which was using userData to make use of metas,
> etc.).
> > > Thank you for reviewing this.
> > >
> > > Cheers,
> > >
> > > Sukender
> > > PVLE - Lightweight cross-platform game engine -
> > > http://pvle.sourceforge.net/
> > >
> > > _______________________________________________
> > > osg-submissions mailing list
> > > [email protected]
> > >
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegra
> > > ph.org
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