Hi Sukender,
thanks for the submission. I am going to test it on some user data in Inventor 
file format once it is in the trunk. I believe that the meta data will be a big 
help for me.
John


> ------------ Original message ------------
> From:  Sukender <[email protected]>
> Subject:  Re: [osg-submissions] Metadata system
> Date:  17. 5. 2011  14:06:08
> ----------------------------------------
> Hi Robjer, hi all,
> 
> There was a flaw in previous submission (NULL pointer access).
> Two lines have been modified in Node.cpp.
> Please find fixed submission attached.
> 
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> 
> ----- "Sukender" <[email protected]> a écrit :
> > Hi Robert, hi all,
> > 
> > Here is the first implementation of the metadata system which has been
> > discussed before. It has already been tested with our own project.
> > Gregoire packed files into this archive, and they should be up-to-date
> > regarding to trunk rev 12391.
> > 
> > Changelog:
> > 
> > First implementation of the metadata system.
> > - Added: ValueBase class. Base for storing any meta value.
> > - Added: Value<T> class. Values for simple/straightforward types (not
> > intended for database backend and such).
> > - Added: ValueContainer class. Base for storing a set/group/list of
> > values.
> > - Added: ValueContainerMap class (+ MixinMap class). Default
> > container. Keeps no duplicate value names.
> > - Modified: Object class. It now has a ValueContainer instead of
> > userData, and has backward compatibility methods.
> > - Modified: Node class. descriptionList has been removed. Has backward
> > compatibility methods.
> > - Modified: CopyOp class, to reflect changes in Object.
> > - Modified: Drawable class, which was accessing directly the protected
> > "userData" without using a getter.
> > 
> > Please note there is still to do (helpers for database backends,
> > change OSG code which was using userData to make use of metas, etc.).
> > Thank you for reviewing this.
> > 
> > Cheers,
> > 
> > Sukender
> > PVLE - Lightweight cross-platform game engine -
> > http://pvle.sourceforge.net/
> > 
> > _______________________________________________
> > osg-submissions mailing list
> > [email protected]
> > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegra
> > ph.org
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