Hi Robert,
There was a stupid parameter inversion in ExternalFileWriter.cpp.
Sorry for this. Here is the fix.
Cheers,
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
----- "Sukender" <[email protected]> a écrit :
> Hi Robert,
>
> Happy to see the submission now suits OSG Core! Thank you for
> reviewing and integration.
>
> Well I recently updated OSG, and found FBX 2011.3.1 was not compiling
> anymore. I did not check anything an directly upgraded to 2012.1. I
> have no warnings under Win32 MSVC 9 (2008).
>
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
>
> ----- "Robert Osfield" <[email protected]> a écrit :
>
> > Hi Sukender,
> >
> > On Mon, May 9, 2011 at 2:46 PM, Sukender <[email protected]> wrote:
> > > As suggested, here is the modified helper to write
> > images/shaders/vegetables.
> > > Please note that I did not find better than a dynamic_cast to
> detect
> > if passed object is an image, shader, or whatever. If you don't find
> > better too, maybe the unique "write" method should be split into
> > writeImage, writeShader, etc.?
> > >
> > > Also find the modified FBX plugin. The DAE will be submitted soon.
> > >
> > > Please review and tell me what you think about it.
> >
> > What I think? Most excellent ;-)
> >
> > I have now merged and changes, as two submissions, one for the osgDB
> > changes and one for fbx plugin changes.
> >
> > BTW, I just built the fbx plugin under Linux and get lots and lots
> of
> > warnings. Do you see lots of warnigns under Windows?
> >
> > Robert.
> > _______________________________________________
> > osg-submissions mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
> _______________________________________________
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgDB/ExternalFileWriter>
#include <osgDB/FileNameUtils>
#include <osgDB/FileUtils>
#include <osgDB/WriteFile>
#include <stdexcept>
namespace osgDB
{
/// Counts the number of directories the given relative path goes "up" the current dir, or 0 if not.
/// This returns 0 for absolute paths.
/// Examples:
/// - "../a" goes 1 level up
/// - "../../a/b/c/d/e" goes 2
/// - "../a/../b/../.." goes 2
/// - "a/b/../c" goes 0
unsigned int countNbDirsUp(const std::string & path)
{
// Algorithm:
// - For each path component, count +1 for "..", 0 for ".", and -1 for anything else
// - Ignore everything after the last ".." of the path.
if (osgDB::isAbsolutePath(path)) return 0;
int result(0), tempResult(0);
//for(osgDB::PathIterator it(path); it.valid(); ++it)
std::vector<std::string> pathElems;
getPathElements(path, pathElems);
for(std::vector<std::string>::const_iterator it(pathElems.begin()), itEnd(pathElems.end()); it!=itEnd; ++it)
{
if (*it == "..")
{
// Count +1, and "validates" temporary result
++tempResult;
result = tempResult;
}
else if (*it != ".") --tempResult;
}
return result<=0 ? 0 : static_cast<unsigned int>(result);
}
/// Local hash function for a path.
/// Does not canonize the given path, but is not confused with mixed separators.
unsigned int pathHash(const std::string & s)
{
// This is based on the DJB hash algorithm
// Note: SDBM Hash initializes at 0 and is
// hash = c + (hash << 6) + (hash << 16) - hash;
unsigned int hash = 5381;
for(std::string::const_iterator it=s.begin(), itEnd=s.end(); it!=itEnd; ++it)
{
std::string::value_type c = *it;
if (c == '\\') c = '/'; // We're processing a path and don't want to be affected by differences in separators
hash = ((hash << 5) + hash) + c;
}
return hash;
}
//virtual ReaderWriter::WriteResult writeObject(const osg::Object& obj, const std::string& fileName,const Options* options);
//virtual ReaderWriter::WriteResult writeImage(const osg::Image& obj, const std::string& fileName,const Options* options);
//virtual ReaderWriter::WriteResult writeHeightField(const osg::HeightField& obj, const std::string& fileName,const Options* options);
//virtual ReaderWriter::WriteResult writeNode(const osg::Node& obj, const std::string& fileName,const Options* options);
//virtual ReaderWriter::WriteResult writeShader(const osg::Shader& obj, const std::string& fileName,const Options* options);
enum WriteType {
WRITE_TYPE_OBJECT,
WRITE_TYPE_IMAGE,
WRITE_TYPE_HEIGHT_FIELD,
WRITE_TYPE_NODE,
WRITE_TYPE_SHADER,
MAX_WRITE_TYPE
};
/// Default prefixes for unnamed objects.
const char * const PREFIX[/*MAX_WRITE_TYPE*/] = {
"Object_",
"Image_",
"HF_",
"Node_",
"Shader_"
};
//.frag
//.vert
inline WriteType getType(const osg::Object & obj)
{
// Is there something faster than a dynamic_cast<>?
if (dynamic_cast<const osg::Image *>(&obj)) return WRITE_TYPE_IMAGE;
if (dynamic_cast<const osg::HeightField *>(&obj)) return WRITE_TYPE_HEIGHT_FIELD;
if (dynamic_cast<const osg::Node *>(&obj)) return WRITE_TYPE_NODE;
if (dynamic_cast<const osg::Shader *>(&obj)) return WRITE_TYPE_SHADER;
return WRITE_TYPE_OBJECT;
}
/// Returns the object filename if available, or its name otherwise.
inline const std::string & getFileName(const osg::Object & obj, WriteType type)
{
switch(type) {
case WRITE_TYPE_IMAGE: return static_cast<const osg::Image &>(obj).getFileName();
case WRITE_TYPE_SHADER: return static_cast<const osg::Shader &>(obj).getFileName();
default: // WRITE_TYPE_OBJECT, WRITE_TYPE_NODE, WRITE_TYPE_HEIGHT_FIELD
return obj.getName();
}
}
inline bool doWrite(const osg::Object & obj, WriteType type, const std::string& fileName, const Options * options)
{
switch(type) {
case WRITE_TYPE_IMAGE: return osgDB::writeImageFile (static_cast<const osg::Image &>(obj), fileName, options);
case WRITE_TYPE_HEIGHT_FIELD: return osgDB::writeHeightFieldFile(static_cast<const osg::HeightField &>(obj), fileName, options);
case WRITE_TYPE_NODE: return osgDB::writeNodeFile (static_cast<const osg::Node &>(obj), fileName, options);
case WRITE_TYPE_SHADER: return osgDB::writeShaderFile (static_cast<const osg::Shader &>(obj), fileName, options);
default: // WRITE_TYPE_OBJECT
return osgDB::writeObjectFile(obj, fileName, options);
}
}
// --------------------------------------------------------------------------------
ExternalFileWriter::ExternalFileWriter(const std::string & srcDirectory, const std::string & destDirectory, bool keepRelativePaths, unsigned int allowUpDirs)
: _lastGeneratedObjectIndex(0), _srcDirectory(srcDirectory), _destDirectory(destDirectory), _keepRelativePaths(keepRelativePaths), _allowUpDirs(allowUpDirs)
{}
ExternalFileWriter::ExternalFileWriter(const std::string & destDirectory)
: _lastGeneratedObjectIndex(0), _destDirectory(destDirectory), _keepRelativePaths(false), _allowUpDirs(0)
{}
bool ExternalFileWriter::write(const osg::Object & obj, const osgDB::Options * options, std::string * out_absolutePath, std::string * out_relativePath)
{
ObjectsSet::iterator it( _objects.find(&obj) );
if (it != _objects.end())
{
// Object has already been passed to this method
if (out_absolutePath) *out_absolutePath = it->second.absolutePath;
if (out_relativePath) *out_relativePath = it->second.relativePath;
return it->second.written;
}
// Object is a new entry
// Get absolute source path
WriteType type( getType(obj) );
std::string originalFileName( getFileName(obj, type) );
std::string absoluteSourcePath;
if (_keepRelativePaths && !originalFileName.empty()) // if keepRelativePaths is false, absoluteSourcePath is not used, then we can skip this part
{
if (osgDB::isAbsolutePath(originalFileName)) absoluteSourcePath = originalFileName;
else absoluteSourcePath = osgDB::concatPaths(_srcDirectory, originalFileName);
absoluteSourcePath = osgDB::getRealPath(osgDB::convertFileNameToNativeStyle(absoluteSourcePath)); // getRealPath() here is only used to canonize the path, not to add current directory in front of relative paths, hence the "concatPaths(_srcDirectory, ...)" just above
}
// Compute destination paths from the source path
std::string relativeDestinationPath;
std::string absoluteDestinationPath;
if (absoluteSourcePath.empty())
{
// We have no name. Generate one.
generateObjectName(relativeDestinationPath, absoluteDestinationPath, type);
}
else
{
// We have a name.
if (_keepRelativePaths)
{
// We'll try to keep images relative path.
relativeDestinationPath = osgDB::getPathRelative(_srcDirectory, absoluteSourcePath);
unsigned int nbDirsUp = countNbDirsUp(relativeDestinationPath);
// TODO if nbDirsUp>nb dirs in _destDirectory, then issue a warning, and use simple file name
if (nbDirsUp > _allowUpDirs) relativeDestinationPath = osgDB::getSimpleFileName(absoluteSourcePath);
}
else
{
// We keep only the simple file name.
relativeDestinationPath = osgDB::getSimpleFileName(absoluteSourcePath);
}
absoluteDestinationPath = osgDB::getRealPath(osgDB::convertFileNameToNativeStyle( osgDB::concatPaths(_destDirectory, relativeDestinationPath) ));
// TODO Check for absolute paths collisions between multiple objects
}
// Write object
bool written(false);
if (!osgDB::makeDirectoryForFile(absoluteDestinationPath))
{
OSG_NOTICE << "Can't create directory for file '" << absoluteDestinationPath << "'. May fail creating the image file." << std::endl;
}
if (!doWrite(obj, type, absoluteDestinationPath, options))
{
OSG_WARN << "Can't write file '" << absoluteDestinationPath << "'." << std::endl;
}
else written = true;
// Add entry
_objects.insert(ObjectsSet::value_type(&obj, ObjectData(absoluteDestinationPath, relativeDestinationPath, written))).first;
_searchMap.insert(SearchMap::value_type(pathHash(absoluteDestinationPath), &obj));
// Fill output strings
if (out_absolutePath) *out_absolutePath = absoluteDestinationPath;
if (out_relativePath) *out_relativePath = relativeDestinationPath;
return written;
}
bool ExternalFileWriter::absoluteObjectPathExists(const std::string & path)
{
// For all paths in the search map having the same hash as 'path', check if paths correspond
std::pair<SearchMap::iterator, SearchMap::iterator> bounds( _searchMap.equal_range(pathHash(path)) );
for(SearchMap::iterator it=bounds.first; it!=bounds.second; ++it)
{
const osg::Object * img( it->second );
if (_objects[img].absolutePath == path) return true;
}
return false;
}
void ExternalFileWriter::generateObjectName(std::string & out_relativePath, std::string & out_absolutePath, int type)
{
static const ObjectIndex MAX_NUMBER = UINT_MAX-1; // -1 to allow doing +1 without an overflow
static const char * const IMAGE_EXT = ".tga"; // Default extension (PNG would be preferable since widely used, but it requires libpng)
static const char * const SHADER_EXT = ".frag"; // Default extension
for (ObjectIndex number=_lastGeneratedObjectIndex+1; number<MAX_NUMBER; ++number)
{
std::ostringstream oss;
oss << PREFIX[type] << number << IMAGE_EXT;
out_relativePath = oss.str();
out_absolutePath = osgDB::concatPaths(_destDirectory, out_relativePath);
if (!absoluteObjectPathExists(out_absolutePath))
{
_lastGeneratedObjectIndex = number;
return;
}
}
throw std::runtime_error("Could not get a free index to write image.");
}
}
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