Thanks Sukender, fix now merged and submitted to svn/trunk.

On Tue, May 17, 2011 at 1:34 PM, Sukender <[email protected]> wrote:
> Hi Robert,
>
> There was a stupid parameter inversion in ExternalFileWriter.cpp.
> Sorry for this. Here is the fix.
> Cheers,
>
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>
> ----- "Sukender" <[email protected]> a écrit :
>
>> Hi Robert,
>>
>> Happy to see the submission now suits OSG Core! Thank you for
>> reviewing and integration.
>>
>> Well I recently updated OSG, and found FBX 2011.3.1 was not compiling
>> anymore. I did not check anything an directly upgraded to 2012.1. I
>> have no warnings under Win32 MSVC 9 (2008).
>>
>> Sukender
>> PVLE - Lightweight cross-platform game engine -
>> http://pvle.sourceforge.net/
>>
>> ----- "Robert Osfield" <[email protected]> a écrit :
>>
>> > Hi Sukender,
>> >
>> > On Mon, May 9, 2011 at 2:46 PM, Sukender <[email protected]> wrote:
>> > > As suggested, here is the modified helper to write
>> > images/shaders/vegetables.
>> > > Please note that I did not find better than a dynamic_cast to
>> detect
>> > if passed object is an image, shader, or whatever. If you don't find
>> > better too, maybe the unique "write" method should be split into
>> > writeImage, writeShader, etc.?
>> > >
>> > > Also find the modified FBX plugin. The DAE will be submitted soon.
>> > >
>> > > Please review and tell me what you think about it.
>> >
>> > What I think?  Most excellent ;-)
>> >
>> > I have now merged and changes, as two submissions, one for the osgDB
>> > changes and one for fbx plugin changes.
>> >
>> > BTW, I just built the fbx plugin under Linux and get lots and lots
>> of
>> > warnings.  Do you see lots of warnigns under Windows?
>> >
>> > Robert.
>> > _______________________________________________
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>> >
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