Oops, forgot to mention: the buglet is only noticeable when ON_DEMAND
rendering is requested.

On 10/31/2011 02:30 AM, Tamer Fahmy wrote:
> Hi all,
> 
> attached is a fix for a little buglet in src/osgGA/OrbitManipulator.cpp
> (against rev 12292).
> 
> Currently issuing a mouse scroll DOWN event would stop updating
> animations in progress.
> 
> The fix consists of changing the line
>   us.requestContinuousUpdate( false );
> to:
>   us.requestContinuousUpdate( isAnimating() || _thrown );
> 
> in OrbitManipulator::handleMouseWheel() as has been done for the
> GUIEventAdapter::SCROLL_UP case a couple of lines earlier or in
> src/osgGA/FirstPersonManipulator.cpp.
> 
> Thanks,
>   tamer.
> 
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