Hi Thomas,
For Text.cpp I've decided to go with moving the problematic
applyTextureMode(..) into the fixed function block that followed on
for where this call with original made, this should achieve the
desired effect under GLES2 and GL3/GL4 and clean up the code as well.
#if defined(OSG_GL_FIXED_FUNCTION_AVAILABLE)
state.applyTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::ON);
state.applyTextureAttribute(0,getActiveFont()->getTexEnv());
#endif
I am currently working on merging the generate mipmap changes that
you've submitted, I need to tweak them a little to keep the code
clean, but believe I should be able to get something that should work
for you merged pretty soon.
Robert.
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