Hi Thomas, Does the standard texture subloading work under GLES/iOS? If so then the blanket setting of the static s_subloadAllGlyphsTogether flag is inappropriate. In fact the way your submission sets it potentially things could come unstuck if the first Text element doesn't enable mipmapping for it's font, but then the next font does enable mipmapping it'll not do the full load as required.
I thinking that we'll need a local subloadAllGlyphsTogether flag that uses the static s_subloadAllGlyphsTogether value is it's initial value then use this to determine whether to do the full copy or not for that font. Thoughts? Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
