Hi Thomas,

Does the standard texture subloading work under GLES/iOS?  If so then
the blanket setting of the static s_subloadAllGlyphsTogether flag is
inappropriate.  In fact the way your submission sets it potentially
things could come unstuck if the first Text element doesn't enable
mipmapping for it's font, but then the next font does enable
mipmapping it'll not do the full load as required.

I thinking that we'll need a local subloadAllGlyphsTogether flag that
uses the static s_subloadAllGlyphsTogether value is it's initial value
then use this to determine whether to do the full copy or not for that
font.

Thoughts?
Robert.
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