HI Thomas, On 28 February 2012 10:23, Robert Osfield <[email protected]> wrote: > Is it possible to reproduce the build error on non IOS build?
The answer was yes - I was able to reproduce the problem using a float Matrix build. I have decided to add Matrix::getOrtho(float..), Matrix::getFustum(float) and Matrix::getPerspective(float..) methods, and have tweaked the osgShadow code to use Matrix::value_type where appropriate, which are very minor type that don't affect the readability and maintainability of the code. I've got this all compiling now, but need to do a review of changes to make sure that I haven't made any silly mistakes. I should be checking in a solution in the next hour. Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
