Hi Jordi >> I am compiling with clang but I need some changes at CMakeLists.txt, have you compiled OSG without changing Cmake code? Maybe I am doing something wrong..
The only cmakelists.txt change I have to make is to enable IOS device build and change the sdk version, other then that it builds fine. I do need to get around to writting a wiki on it and perhaps after the 3.1.0 release would be a good time to do it. >>By the way, and probably related to the thread of Windows multitouch, could it be a good moment to split Cmake in CMakeToolchains for platform specifics? CmakeLists.txt is becoming an ugly monster, and maybe this could simplify the process, thoughts? When originally doing the CMake stuff for IOS I took a look at doing it this way but had no luck. There will probably be more information out there now so should be easier to get working. I do agree that the main CMakeLists.txt is getting rather large with the IOS and Android changes. I'm gearing up to get all my platforms building again (IOS, Android, OSX, Windows) so would make testing a lot easier if we do try and change it. I've just been operating under the lazy premise of if it ain't broke don't fix it, but if your willing to take a stab at it i'm more then happy to help out. Cheers Tom
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