Hi David,

Wow, big submissions, you must have been working on it for a while.
I'm currently reviewing and given the breadth of the changes am
wondering which version of the OSG you took as your base as I'll need
to double check there haven't been any recent changes to svn/trunk
that may been missed by your work.  How up to date was the code that
you based your changes on?

Robert.

On 15 March 2012 00:13, David Callu <[email protected]> wrote:
> Hi Robert
>
> Here an update of osg::Uniform :
> - add non square matrix
> - add double
> - add all uniform type available in OpenGL 4.2
> - backward compatibility for Matrixd to set/get an float uniform matrix
> - update of IVE / Wrapper ReadWriter
>
> implementation of AtomicCounterBuffer based on BufferIndexBinding
>
> add example that use AtomicCounterBuffer and show rendering order of
> fragments,
> original idea from geeks3d.com.
>
>
> Cheers
> David Callu
>
>
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