Hi Robert Work on this since Monday on my free time. My last OSG update (i used github version) was done yesterday, just before submit the code.
David. 2012/3/15 Robert Osfield <[email protected]> > Hi David, > > Wow, big submissions, you must have been working on it for a while. > I'm currently reviewing and given the breadth of the changes am > wondering which version of the OSG you took as your base as I'll need > to double check there haven't been any recent changes to svn/trunk > that may been missed by your work. How up to date was the code that > you based your changes on? > > Robert. > > On 15 March 2012 00:13, David Callu <[email protected]> wrote: > > Hi Robert > > > > Here an update of osg::Uniform : > > - add non square matrix > > - add double > > - add all uniform type available in OpenGL 4.2 > > - backward compatibility for Matrixd to set/get an float uniform matrix > > - update of IVE / Wrapper ReadWriter > > > > implementation of AtomicCounterBuffer based on BufferIndexBinding > > > > add example that use AtomicCounterBuffer and show rendering order of > > fragments, > > original idea from geeks3d.com. > > > > > > Cheers > > David Callu > > > > > > _______________________________________________ > > osg-submissions mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >
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