Hi Robert

Work on this since Monday on my free time.
My last OSG update (i used github version) was done yesterday, just before
submit the code.

David.

2012/3/15 Robert Osfield <[email protected]>

> Hi David,
>
> Wow, big submissions, you must have been working on it for a while.
> I'm currently reviewing and given the breadth of the changes am
> wondering which version of the OSG you took as your base as I'll need
> to double check there haven't been any recent changes to svn/trunk
> that may been missed by your work.  How up to date was the code that
> you based your changes on?
>
> Robert.
>
> On 15 March 2012 00:13, David Callu <[email protected]> wrote:
> > Hi Robert
> >
> > Here an update of osg::Uniform :
> > - add non square matrix
> > - add double
> > - add all uniform type available in OpenGL 4.2
> > - backward compatibility for Matrixd to set/get an float uniform matrix
> > - update of IVE / Wrapper ReadWriter
> >
> > implementation of AtomicCounterBuffer based on BufferIndexBinding
> >
> > add example that use AtomicCounterBuffer and show rendering order of
> > fragments,
> > original idea from geeks3d.com.
> >
> >
> > Cheers
> > David Callu
> >
> >
> > _______________________________________________
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> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
> >
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