Hi Thomas,

I have just reviewed your changes but I believe they would be better
handled by revising the existing definitions found already in
include/osg/GL2Extensions.  It's kinda odd that these aren't defined
for SDK 5.1, is it that GL_ES_VERSION_2_0 is defined but all the
defines associated with it aren't there?

Robert.


On 5 April 2012 00:45, Thomas Hogarth <[email protected]> wrote:
> Hi Robert
>
> Attached is a compile fix for IOS when using SDK version 5.1. They have
> removed a few unused sampler defines from the gl header
>
>   #define GL_SAMPLER_1D 0x8B5D
>   #define GL_SAMPLER_3D 0x8B5F
>   #define GL_SAMPLER_1D_SHADOW 0x8B61
>   #define GL_SAMPLER_2D_SHADOW 0x8B62
>
> My fix has been to define them in the Uniform header when using IOS SDK 5.1.
>
> Cheers
> Tom
>
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