Hi Robert Your changes have done the trick for me, and moving to GL2Extensions makes a lot more sense.
Thanks Tom On 19 April 2012 15:58, Robert Osfield <[email protected]> wrote: > Hi Thomas, > > I have pulled out the GL_SAMPLER_* #define's in GL2Extensions into > it's own block thus: > > #if !defined(GL_SAMPLER_1D) > #define GL_SAMPLER_1D 0x8B5D > #define GL_SAMPLER_3D 0x8B5F > #define GL_SAMPLER_1D_SHADOW 0x8B61 > #define GL_SAMPLER_2D_SHADOW 0x8B62 > #endif > > As your gl.h has GL_SAMPLER_2D and GL_SAMPLER_CUBE I have left these > in the original place they were defined. > > Could you do an svn update and let me know if things build OK now. > The modified file is also attached. > > Thanks, > Robert. >
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