Hi Robert

Your changes have done the trick for me, and moving to GL2Extensions makes
a lot more sense.

Thanks
Tom

On 19 April 2012 15:58, Robert Osfield <[email protected]> wrote:

> Hi Thomas,
>
> I have pulled out the GL_SAMPLER_* #define's in GL2Extensions into
> it's own block thus:
>
> #if !defined(GL_SAMPLER_1D)
> #define GL_SAMPLER_1D                     0x8B5D
> #define GL_SAMPLER_3D                     0x8B5F
> #define GL_SAMPLER_1D_SHADOW              0x8B61
> #define GL_SAMPLER_2D_SHADOW              0x8B62
> #endif
>
> As your gl.h has GL_SAMPLER_2D and GL_SAMPLER_CUBE I have left these
> in the original place they were defined.
>
> Could you do an svn update and let me know if things build OK now.
> The modified file is also attached.
>
> Thanks,
> Robert.
>
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