Hi,
the new uniforms broke built for GLES2 (Samplers 1D, 3D are not defined in
gles2/gl.h)
I encapsulated all occurrences in Uniform and Uniform.cpp with if defines, like
:
[code]
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
case SAMPLER_1D_SHADOW:
case SAMPLER_2D_SHADOW:
case SAMPLER_1D_ARRAY:
#endif
[/code]
Thank you!
Cheers,
Tassilo
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47074#47074
Attachments:
http://forum.openscenegraph.org//files/uniform_gles_fix_398.zip
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