Same here

2012/4/16 Tassilo Glander <[email protected]>

> Hi,
>
> the new uniforms broke built for GLES2 (Samplers 1D, 3D are not defined in
> gles2/gl.h)
> I encapsulated all occurrences in Uniform and Uniform.cpp with if defines,
> like :
>
> [code]
> #if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
>    case SAMPLER_1D_SHADOW:
>    case SAMPLER_2D_SHADOW:
>    case SAMPLER_1D_ARRAY:
> #endif
> [/code]
>
> Thank you!
>
> Cheers,
> Tassilo
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=47074#47074
>
>
>
>
> Attachments:
> http://forum.openscenegraph.org//files/uniform_gles_fix_398.zip
>
>
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