Hi Rui,

Do you have any latest updates?  I'm about to dive in and do a review.

Cheers,
Robert.

On 23 April 2012 16:52, Wang Rui <[email protected]> wrote:
> Hi Robert,
>
> Of course, I understand. Don't worry about my patience. :-)
>
> I'm working with VDSM and different large city models to try to make it work
> with each kind of complex environments. Very large values always make me
> annoyed as they affect the depth precision as well as the culling efficiency
> a lot. My own wish is to get the computation of light frustum to be done in
> camera space rather projection space so that we won't reply on the depth
> buffer values which has limited significant digits. At present I'm looking
> for some possible implementations or papers but there seems to be none
> (there is a 'forward shadow mapping' technique but lack resource).
>
> Please notify me before you decide to look at the submission. Maybe I could
> have something new to contribute at that time.
>
> Wang Rui
>
>
> 2012/4/23 Robert Osfield <[email protected]>
>>
>> Hi Daniel, Rui et. al,
>>
>> On 20 April 2012 21:40, Daniel Schmid <[email protected]>
>> wrote:
>> > I verified the submission submitted by Wang Rui in one of our current
>> > projects, there is a great addition of convenience and improvement.
>> > I use it with very large paged terrain and it works great.
>> >
>> > TSM was only an possible extension Wang thought of adding at a later
>> > point in time. In the current submission there is no patent issue, so 
>> > please
>> > consider the code.
>>
>> I was aware that the TSM code isn't included, it's simply that Rui's
>> submission is just awaiting me having a clear slot to properly review
>> the code.
>>
>> Over the last few weeks I've been juggling other tasks such as the
>> website/server so I have only been merging other submissions that are
>> quick to merge or fix significant bugs and build issues.  Submissions
>> like Rui's work on ViewDependentShadowMap require a lot more time and
>> dedicated thought on my behalf to make sure that all the changes are
>> sound and that I understand them fully as this set of functionality is
>> far more complex than the vast majority of other code in the OSG.
>>
>> So please be patient, the submission is very much on my TODO list :-)
>>
>> Robert.
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>>
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>
>
>
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