Hi Daniel, Sorry for the delay, but I'm out for business these days. I don't have any updates for the VDSM currently as my new project doesn't have direct relation with realtime shadows. In the last few months, I was thinking about some deferred shadow techniques which will be done after the scene is rendered and G-buffer is generated, but I don't have enough time to implement one.
Regards, Wang Rui 2012/8/8 Daniel Schmid <[email protected]> > Hi Wang > > Are there any updates or optimizations on the way for VDSM? What is the > curent development state? > > > Thank you! > > Cheers, > Daniel > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=49202#49202 > > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >
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