Hi Daniel,

Sorry for the delay, but I'm out for business these days. I don't have any
updates for the VDSM currently as my new project doesn't have direct
relation with realtime shadows. In the last few months, I was thinking
about some deferred shadow techniques which will be done after the scene is
rendered and G-buffer is generated, but I don't have enough time to
implement one.

Regards,

Wang Rui


2012/8/8 Daniel Schmid <[email protected]>

> Hi Wang
>
> Are there any updates or optimizations on the way for VDSM? What is the
> curent development state?
>
>
> Thank you!
>
> Cheers,
> Daniel
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=49202#49202
>
>
>
>
>
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