Hello Robert,

I'm on a business trip at present and will be in my own home this weekend.
I would submit some recent changes for VDSM at that time (and also check
the osgb multi-platform problem which is reported in another thread). Hope
it will still be in time.

Cheers,

Wang Rui


2012/5/2 Robert Osfield <[email protected]>

> Hi Rui,
>
> Do you have any latest updates?  I'm about to dive in and do a review.
>
> Cheers,
> Robert.
>
> On 23 April 2012 16:52, Wang Rui <[email protected]> wrote:
> > Hi Robert,
> >
> > Of course, I understand. Don't worry about my patience. :-)
> >
> > I'm working with VDSM and different large city models to try to make it
> work
> > with each kind of complex environments. Very large values always make me
> > annoyed as they affect the depth precision as well as the
> culling efficiency
> > a lot. My own wish is to get the computation of light frustum to be done
> in
> > camera space rather projection space so that we won't reply on the depth
> > buffer values which has limited significant digits. At present I'm
> looking
> > for some possible implementations or papers but there seems to be none
> > (there is a 'forward shadow mapping' technique but lack resource).
> >
> > Please notify me before you decide to look at the submission. Maybe I
> could
> > have something new to contribute at that time.
> >
> > Wang Rui
> >
> >
> > 2012/4/23 Robert Osfield <[email protected]>
> >>
> >> Hi Daniel, Rui et. al,
> >>
> >> On 20 April 2012 21:40, Daniel Schmid <[email protected]>
> >> wrote:
> >> > I verified the submission submitted by Wang Rui in one of our current
> >> > projects, there is a great addition of convenience and improvement.
> >> > I use it with very large paged terrain and it works great.
> >> >
> >> > TSM was only an possible extension Wang thought of adding at a later
> >> > point in time. In the current submission there is no patent issue, so
> please
> >> > consider the code.
> >>
> >> I was aware that the TSM code isn't included, it's simply that Rui's
> >> submission is just awaiting me having a clear slot to properly review
> >> the code.
> >>
> >> Over the last few weeks I've been juggling other tasks such as the
> >> website/server so I have only been merging other submissions that are
> >> quick to merge or fix significant bugs and build issues.  Submissions
> >> like Rui's work on ViewDependentShadowMap require a lot more time and
> >> dedicated thought on my behalf to make sure that all the changes are
> >> sound and that I understand them fully as this set of functionality is
> >> far more complex than the vast majority of other code in the OSG.
> >>
> >> So please be patient, the submission is very much on my TODO list :-)
> >>
> >> Robert.
> >> _______________________________________________
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> >> [email protected]
> >>
> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
> >
> >
> >
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> >
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> >
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