Hello Robert, I'm on a business trip at present and will be in my own home this weekend. I would submit some recent changes for VDSM at that time (and also check the osgb multi-platform problem which is reported in another thread). Hope it will still be in time.
Cheers, Wang Rui 2012/5/2 Robert Osfield <[email protected]> > Hi Rui, > > Do you have any latest updates? I'm about to dive in and do a review. > > Cheers, > Robert. > > On 23 April 2012 16:52, Wang Rui <[email protected]> wrote: > > Hi Robert, > > > > Of course, I understand. Don't worry about my patience. :-) > > > > I'm working with VDSM and different large city models to try to make it > work > > with each kind of complex environments. Very large values always make me > > annoyed as they affect the depth precision as well as the > culling efficiency > > a lot. My own wish is to get the computation of light frustum to be done > in > > camera space rather projection space so that we won't reply on the depth > > buffer values which has limited significant digits. At present I'm > looking > > for some possible implementations or papers but there seems to be none > > (there is a 'forward shadow mapping' technique but lack resource). > > > > Please notify me before you decide to look at the submission. Maybe I > could > > have something new to contribute at that time. > > > > Wang Rui > > > > > > 2012/4/23 Robert Osfield <[email protected]> > >> > >> Hi Daniel, Rui et. al, > >> > >> On 20 April 2012 21:40, Daniel Schmid <[email protected]> > >> wrote: > >> > I verified the submission submitted by Wang Rui in one of our current > >> > projects, there is a great addition of convenience and improvement. > >> > I use it with very large paged terrain and it works great. > >> > > >> > TSM was only an possible extension Wang thought of adding at a later > >> > point in time. In the current submission there is no patent issue, so > please > >> > consider the code. > >> > >> I was aware that the TSM code isn't included, it's simply that Rui's > >> submission is just awaiting me having a clear slot to properly review > >> the code. > >> > >> Over the last few weeks I've been juggling other tasks such as the > >> website/server so I have only been merging other submissions that are > >> quick to merge or fix significant bugs and build issues. Submissions > >> like Rui's work on ViewDependentShadowMap require a lot more time and > >> dedicated thought on my behalf to make sure that all the changes are > >> sound and that I understand them fully as this set of functionality is > >> far more complex than the vast majority of other code in the OSG. > >> > >> So please be patient, the submission is very much on my TODO list :-) > >> > >> Robert. > >> _______________________________________________ > >> osg-submissions mailing list > >> [email protected] > >> > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > > > > > > _______________________________________________ > > osg-submissions mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >
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