Hi,Robert

I reviewed changes and vote for including in core OSG. 
It's better than nothing. 
Also I think that it will be better to connect transform feedback to objects 
and not to camera, 
because we use shaders to transform geometries and TF used for transforming 
geometries and not for rendering.
Also I reviewed UBO changes and think that it's also very good extension to 
OSG. 
BTW we still don't use GL3 forward context under X11.  
Thank you!

Cheers,
Roman

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