Hi, Aaron
Little addition: you forget to add  
gl2ext->glBindVertexArray(0); 
after 
 gl2ext->glDrawTransformFeedback(GL_TRIANGLES, FeedbackName);
to view over models.
So example worked perfectly on GL2 path but when I try to use GL3 all messed up
when I try to use osg_ModelViewProjectionMatrix and load another simple model 
line cessna.osg.

Thank you!

Cheers,
Roman

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