Hi, You're right, "osg::Object::setUserValue()" and "osg::Object::getUserValue()" seems to do the job in a really efficient way...
If I've seen that a few month ago, I've certainly been able to save some coding time by using it instead of node "descriptions" ! This is probably the best way to store mapped user data on an object, but do you know if these data are serialized using osgb/osgx/osgt formats ? Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52029#52029 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
