Hi Jordi, Thanks for the fix, now merged and submitted to svn/trunk. As for the x86/Android bug with __BYTE_ORDER not being defined, I'll defer to others to test and provide a fix if it's required as I don't want to guess at what might be required and not be able to test it.
Cheers, Robert. On 11 February 2013 18:47, Jordi Torres <[email protected]> wrote: > Hi Robert and Jan, > > Attached a change to include android in the test of __BYTE_ORDER definition. > > In addition it seems like on x86 platforms there was a bug[1] until android > NDK r8d and __BYTE_ORDER was not defined. Note that _BYTE_ORDER was defined > in all platforms but not __BYTE_ORDER. > > So we can add a defition just in case something like : > > #elif defined(__ANDROID__) > #ifndef(__BYTE_ORDER) > #define __BYTE_ORDER _BYTE_ORDER > #endif > > but I am not sure as I have not tested against x86 platforms. > > Cheers. > > [1] http://code.google.com/p/android/issues/detail?id=39824 > -- > Jordi Torres Fabra > > gvSIG 3D blog > http://gvsig3d.blogspot.com > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
