2013/2/12 Jan Ciger <[email protected]> > > > On Tue, Feb 12, 2013 at 4:42 PM, Robert Osfield > <[email protected]>wrote: > >> Hi Jordi, >> >> Thanks for the fix, now merged and submitted to svn/trunk. As for the >> x86/Android bug with __BYTE_ORDER not being defined, I'll defer to >> others to test and provide a fix if it's required as I don't want to >> guess at what might be required and not be able to test it. >> >> > ARM can be generally either big or little endian, but Android is little > endian. So it likely needs to be defined somewhere for the library. > > Hi Jan, I think Android is not little endian, it depends on the platform you are running it (Despite the fact that the vast majority of the devices are little endian). Take a look to the _types.h file in the NDK. If any loader is dependent on the platform endianness then the __BYTE_ORDER macro must be used.
Cheers. > Jan > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com
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