2013/2/12 Jordi Torres <[email protected]> > > > 2013/2/12 Jan Ciger <[email protected]> > >> >> >> On Tue, Feb 12, 2013 at 4:42 PM, Robert Osfield <[email protected] >> > wrote: >> >>> Hi Jordi, >>> >>> Thanks for the fix, now merged and submitted to svn/trunk. As for the >>> x86/Android bug with __BYTE_ORDER not being defined, I'll defer to >>> others to test and provide a fix if it's required as I don't want to >>> guess at what might be required and not be able to test it. >>> >>> >> ARM can be generally either big or little endian, but Android is little >> endian. So it likely needs to be defined somewhere for the library. >> >> > Hi Jan, I think Android is not little endian, it depends on the platform > you are running it (Despite the fact that the vast majority of the devices > are little endian). Take a look to the _types.h file in the NDK. If any > loader is dependent on the platform endianness then the __BYTE_ORDER macro > must be used. > > Sorry I meant the file sys/endian.h
> Cheers. > > >> Jan >> >> _______________________________________________ >> osg-submissions mailing list >> [email protected] >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >> >> > > > -- > Jordi Torres Fabra > > gvSIG 3D blog > http://gvsig3d.blogspot.com > > -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com
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