argh, I was just about to post this link ;)

http://lmgtfy.com/?q=nvidia+dual+depth+peeling+sample



2013/2/26 Sebastian Messerschmidt <[email protected]>

>  Hi folks,
>
> for everyone that is interested:
>
> http://developer.download.nvidia.com/SDK/10/opengl/samples.html
>
> here you can find the Dual Depth Peeling example (which also has the
> weighted average/sum implementations)
>
> cheers
> Sebastian
>
>  Hi Sebastian,
>
>
>
> I am very interested in the weighted average algoritm (studied it
> yesterday).
>
> In the case you would find the example, please, give me a link.
>
> I just have the link to the paper (it is in the second part of the paper):
>
>
> http://developer.download.nvidia.com/SDK/10.5/opengl/src/dual_depth_peeling/doc/DualDepthPeeling.pdf
>
>
>
> John
>
>
>
> On Monday 25 of February 2013 19:37:05 Sebastian Messerschmidt wrote:
>
> Hi Christian,
>
> Thank you for the submission,
> I have a question however:
> Did you by any chance to look into the weighted average oit (there was a
> NVidia example, but I simply cannot find it anymore)?
>
>
> Here is a strongly overhauled version of the original osgoit ("order
> independent transparency") by Mathias Fröhlich. I called this version
> myosgoit. It looks very nice, just build and run it!
>
>  This version adds:
>
> - an encapsulation of the entire Depth Peeling procedure into a class (not
> currently a scene graph node) for easier integration in other projects.
>
>  - compositing with opaque (solid) geometry is possible and the opaque
> model is only rendered once. This needs to performs some depth buffer
> blitting between FBOs.
>
>
>  - mix and match with GLSL shaders in the transparent objects is
> possible, as demonstrated with a 3D heat map intersecting an opaque truck
> model.
>
>
> Some Drawbacks:
>
>  - the display framebuffer does not receive any depth information from
> the compositing camera. This could be fixed by compositing with a GLSL
> shader and writing to FragDepth.
>
>
>  Comments, suggestions, improvements welcome.
>
>  Permission to include in osg examples is given. Just pick a more
> appropriate name.
>
> Christian
>
>
>
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