Hi Christian,

Thanks for posting your depth peeling code. I'm trying to implement it within 
my application but have hit a problem with setUseVertexAttributeAliasing(true). 
If I call this function from within my code then all I get is a screen that 
changes gradient, flashes, disappears etc. If I comment it out then I can see 
my test scene properly.

My application is all shader based, but to get this working I have disabled all 
of that and simply use a dumptruck and cessna as the solid and transparent 
scenes.

Also, myosgoit ran without problem.

Can you shed any light on this?

Thank you!

Cheers,
Roland

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