Hi Christian, Thanks for posting your depth peeling code. I'm trying to implement it within my application but have hit a problem with setUseVertexAttributeAliasing(true). If I call this function from within my code then all I get is a screen that changes gradient, flashes, disappears etc. If I comment it out then I can see my test scene properly.
My application is all shader based, but to get this working I have disabled all of that and simply use a dumptruck and cessna as the solid and transparent scenes. Also, myosgoit ran without problem. Can you shed any light on this? Thank you! Cheers, Roland ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53575#53575 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
