Hi Jorge,

The change to Uniform and elsewhere along the same lines was done as a
bug fix to address initialization issues that others were
experiencing.  I believe the issue was multi-threaded initialization
under Windows was the particular problem point.

I have just tried a static build under Kubuntu 12.10 and everything
works fine for me so I don't think this issue is necessarily a static
build issue.  Do you have any documentation of the specific rules of
static initialization that are different in the case of Android?

Robert.

On 17 March 2013 22:05, Jorge Izquierdo Ciges <[email protected]> wrote:
> Robert, the changes on Uniform.cpp in that revision the changes in the
> Uniform.cpp moving the static variables from the scope of function getNameID
> to global scope break the static initialization in Android. This is very
> similar to the previous bug we had with the changes in Scene.cpp so i
> presume this will break every static compilation not just the Android one.
>
>  Thanks for all.
>
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