Hi Jorge, I've been thinking about the static initialization problem and how we might keep all the usage models/platforms happy. My current favored approach would be to keep the static variables local to the static singleton function (like how the Uniform.cpp code was) and have a static proxy object in the global scope that invokes the singleton function. This static proxy object would be there simply to avoid issues with multi-threaded usage and potentially could be optionally compiled in.
I don't know specifically what the problem is under Android yet so can't say whether this will actually fix the issue. Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
