Hi,

This submission adds texture buffer object ( defined in 
GL_ARB_texture_buffer_object extension ) to the osg::Texture* family. 

TextureBuffer objects may use osg::Texture::bindToImageUnit(), so GLSL shaders 
are able to use not only texelFetch() function , but also functions defined in 
GL_ARB_shader_image_load_store extension : imageLoad(), imageStore(), 
imageAtomicAdd() etc.

Cheers,
Paweł Księżopolski

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53532#53532




Attachments: 
http://forum.openscenegraph.org//files/texturebuffer_101.zip


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