Hi Pawel, On 24 May 2013 16:25, Paweł Księżopolski <[email protected]> wrote: > Well, I've done some work in geometry instancing area ( that's why I needed > texture buffer object actually ). The method I implemented in OSG is similar > to the one from this link : > > http://rastergrid.com/blog/2010/02/instance-culling-using-geometry-shaders/ > > but has few advantages ( thanks to OpenGL 4.2 ). The main advantage is that > there is no > roundtrip from GPU to CPU to inform how many instances should we draw. > The second advantage is that we may cull and draw many kinds of instances with > minimal set of glDraw* commands. And last but not least : the rendered > instances may have LODs. > > If you are interested and if I get a permission from my boss ( who is on > vacation now ), > then I will try to write an example for OSG.
It'd be great if you do get permissions to write an example for the OSG, it'll be a boon for others out in the community. Cheers, Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
