Hi, After a while I found that osg::Texture::applyTexParameters() used with TextureBuffer may cause some OpenGL errors ( applying texture filters and wraps to TextureBuffer makes no sense ) so I fixed it. Also added proper file structure to zip file.
Thank you! Cheers, Paweł ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54065#54065 Attachments: http://forum.openscenegraph.org//files/texturebuffer_104.zip _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
