Hi,

After a while I found that osg::Texture::applyTexParameters() used with 
TextureBuffer may cause some OpenGL errors ( applying texture filters and wraps 
to TextureBuffer makes no sense ) so I fixed it. Also added proper file 
structure to zip file.

Thank you!

Cheers,
Paweł

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=54065#54065




Attachments: 
http://forum.openscenegraph.org//files/texturebuffer_104.zip


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