Hi Michael,

I have merged your changes and also applied similar change to the
osg::State::apply() method to keep things consistent.  In my testing
here things look to be all working fine with this change, so touch
wood it looks like we have a solid solution.

Could you try out svn/trunk version of the OSG and let me know if
everything is working fine for your compute shader work.

Cheers,
Robert.

On 11 April 2013 10:43, Michael Bach Jensen <[email protected]> wrote:
> Hi Robert,
>
> As discussed (http://forum.openscenegraph.org/viewtopic.php?t=12027) here is 
> my submission :-)
>
> The following change to State.cpp fixes the case where textures in a stateset 
> along with a compute shader program did not make those textures available to 
> the shader, since it got evaluated before the texture bind(s).
>
> Cheers,
> Michael
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=53535#53535
>
>
>
>
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