Hi Robert,

I have just tried trunk and it looks fine for my compute shader! Thank you!

This revisit to the code got me thinking if the applyModeList and 
applyAttributeList should perhaps have been moved even further down. After this 
submit they are now followed by shader composition (and something to do with 
uniforms). I have tried moving the two apply calls further down so that they 
instead happen after shader composition and my example still works. I don't 
know how it affects shader composition, though.

So to sum up: Everything works fine for me, but I can't help but think that 
there could be some more issues hiding there wrt shader composition and, 
perhaps more importantly, uniforms.

Thank you again for a great scene graph!

Cheers,
Michael

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=54295#54295





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