HI Michael, On 30 May 2013 07:36, Michael Bach Jensen <[email protected]> wrote: > I have just tried trunk and it looks fine for my compute shader! Thank you!
Good to hear. > This revisit to the code got me thinking if the applyModeList and > applyAttributeList should perhaps have been moved even further down. After > this submit they are now followed by shader composition (and something to do > with uniforms). I have tried moving the two apply calls further down so that > they instead happen after shader composition and my example still works. I > don't know how it affects shader composition, though. Unless something is known to be broken I believe it's best to keep the code as is. I'm a bit cold on shader composition as I haven't worked on it for a while, but in general I would expect it to be done after all other state has been applied so that shader composer can collect all this information together and apply the appropriate shader. Cheers, Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
