Hi all, Not sure about that, but maybe this issue is (at least partialy) solved by the use of more ArrayDispatchers, preserving both the type and the "normalise" flags, as submitted here :
- old submission (not up-to-date) : http://forum.openscenegraph.org/viewtopic.php?p=52849#52849 - new submission (up-to-date) : https://github.com/openscenegraph/osg/pull/10 Thank you! Cheers, Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54333#54333 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
