Hi Robert,
Here a patch to provide glVertexAttribLPointer and glVertexAttribIPointer
in OSG.
I add in Geometry an enum
enum AttributeType
{
FLOAT,
INTEGER,
DOUBLE
};
and a variable to ArrayData "osg::Geometry::ArrayData::AttributeType type"
to specify which kind of data we want to give to OpenGL.
default value if FLOAT
Cheers
David
PointerAttribute.7z
Description: Binary data
_______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
