Hi Aurelien

You right, your submission use VertexAttribI to pass integer to shader
instead of float.
But the choice to change integer array in float, or keep it as integer in
shader is not available.
User have to use the good Array type to pass integer or float to shader. I
think this a good idea
but this will break backward compatibility.

Best Regards
David


2013/5/31 Aurelien Albert <[email protected]>

> Hi all,
>
> Not sure about that, but maybe this issue is (at least partialy) solved by
> the use of more ArrayDispatchers, preserving both the type and the
> "normalise" flags, as submitted here :
>
> - old submission (not up-to-date) :
> http://forum.openscenegraph.org/viewtopic.php?p=52849#52849
>
> - new submission (up-to-date) :
> https://github.com/openscenegraph/osg/pull/10
>
>
>
> Thank you!
>
> Cheers,
> Aurelien
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=54333#54333
>
>
>
>
>
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