Hi Robert, I'm referring to the following line in State::applyShaderComposition():
if (isNotifyEnabled(osg::INFO)) print(notify(osg::INFO)); On Wed, Jun 12, 2013 at 10:08 AM, Robert Osfield <[email protected]>wrote: > Hi Farshid, > > On 12 June 2013 17:32, Farshid Lashkari <[email protected]> wrote: > > We've been using the shader composition feature more extensively now, > which > > works great btw! However, the printing of the entire State object during > > every apply of the shader composer is making it nearly impossible to view > > any other notifications when lowering the notify level. I can see this > being > > useful when developing or testing a composer, but I feel having it always > > enabled is somewhat obtrusive. Do you have any objections to removing > this > > or conditionally enabling it using a preprocessor directive? > > Which bit of debug info are you talking about? I'm happy to review > removing it or making it conditional. > > Robert. > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >
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