Hi Robert,

I'm referring to the following line in State::applyShaderComposition():

if (isNotifyEnabled(osg::INFO)) print(notify(osg::INFO));




On Wed, Jun 12, 2013 at 10:08 AM, Robert Osfield
<[email protected]>wrote:

> Hi Farshid,
>
> On 12 June 2013 17:32, Farshid Lashkari <[email protected]> wrote:
> > We've been using the shader composition feature more extensively now,
> which
> > works great btw! However, the printing of the entire State object during
> > every apply of the shader composer is making it nearly impossible to view
> > any other notifications when lowering the notify level. I can see this
> being
> > useful when developing or testing a composer, but I feel having it always
> > enabled is somewhat obtrusive. Do you have any objections to removing
> this
> > or conditionally enabling it using a preprocessor directive?
>
> Which bit of debug info are you talking about?  I'm happy to review
> removing it or making it conditional.
>
> Robert.
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